Zones are unique procedurally-generated areas that have sets of similar biomes and challenges to face. Each zone will have a unique set of prefabs, creatures, biomes, and more.[1] Zones contain different biomes, forests, lakes, hills, and ravines, and topographical features like ponds and rocky outcrops.[2] While the names of some zones have been given, they are not yet finalized.[3]
List[ | ]
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Number | Name | Climate | Alterverse |
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1 | Emerald Grove | Temperate[1] | Orbis |
2 | Howling Sands | Hot and dry[1] | |
3 | Borea | Frozen[1] | |
4 | Devasted Lands | Volcanic | |
5 | Unknown | Unknown | |
6 |
Orbis[ | ]
Orbis features at least six zones, four of which have been publicly showcased: Emerald Grove, Howling Sands, Borea, Devasted Lands, and two unannounced zones. Each zone has its own set of biomes, coastal features, blocks and other content, such as furniture sets, races, creatures, plants, weather, and geology. Underground areas, including caves and dungeons, also generate differently depending on the zone they generate in.
The Emerald Grove is located in the middle of the Hytale world and is where the player spawns; to the south is the Howling Sands and to the north is Borea.[1] The further the player ventures into a zone, the climate gets more extreme and the objectives get more difficult.[1]
Zones continue into the ocean, and if players venture out far enough, they will encounter a sudden drop-off at the edge of each zone that leads to the deep ocean. The deep ocean holds many dangers and rewards for explorers to discover. Beyond the deep ocean is infinite terrain generation.
History[ | ]
During development | |
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4 January 2019 | Zones are showcased in a blog post about world generation. |
6 April 2019 | Early zone screenshots are shown and explained at the EGX Rezzed conference. |
12 April 2019 | Further information about Borea is showcased in a blog post. |
27 November 2019 | A blog post shows information about some biomes in zones 1 and 2. |
29 June 2020 | Terrain generation is showcased in a blog post. |
References[ | ]
- ↑ a b c d e f "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020.
- ↑ "Worldgen Introduction" – Hytale Blog, 4 January 2019.
- ↑ "A visual tour of zone 3" – Hytale Blog, 12 April 2019.
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World generation |
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World generation |
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Multiplayer |