For a more tutorialized explanation of the content described in this article, see Prefabs on the Hytale Community Wiki.
Prefabricated content (prefabs) are a collection of blueprints used for creating environmental structures. As of February 2020, there are over 7,000 different prefabs currently in the game.[1] Certain prefabs, such as story prefabs, will always appear in the world, and will advance the game's story; other, regular prefabs may only appear occasionally.[2]
List[ | ]
This list is incomplete.
You can help the Hytale Wiki by expanding it.
- Caves
- Castles[3]
- Dungeons
- Expansive underground passageways.
- Inhabited by skeletons.
- Emerald Grove ruins
- Ruins that generate in the Emerald Grove, containing skeletons and a loot chest.
- Howling Sands ruins
- Ruins that generate in the Howling Sands, containing skeletons.
- Glaciers
- Human outposts
- Generate in the Howling Sands
- Portal dungeons
- Plants
- Rocks[4]
- Ruined settlements[3]
- Scorched ruins
- A structure which resembles an abandoned ruin.
- Shipwrecks
- Generate underwater.
- Slothian villages
- Found in the Forgotten Jungle and inhabited by Slothians.
- Temple of Gaia
- A temple inhabited by Kweebecs and a corrupted golem.
- Trees
- Towers
- Temples
- Trork camp
- A camp inhabited by Trorks.
- Scarak nests and Ziggurats
- Generate in Howling Sands
- Inhabited by Scaraks.
History[ | ]
During development | |
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13 December 2018 | The Temple of Gaia is seen in the Hytale trailer. |
4 January 2019 | Prefabs are showcased in a blog post about world generation. |
There are a total of 3785 different prefabs in the game at this time. | |
29 March 2019 | Information on how prefabs are created is showcased in a blog post. |
27 November 2019 | Gameplay footage of the Emerald Grove Ruins is shown in a blog post. |
12 December 2019 | A Trork camp is shown in a blog post. |
24 February 2020 | A transcript of an Edge magazine showcase says that there are over 7000 prefabs in the game. |
26 March 2020 | Scorched ruins are showcased in a blog post. |
Gallery[ | ]
A temple in zone 1.
Concept art for human outposts.
Concept art for Scarak architectures.
A Trork watchtower.
Underwater ruins.
An underwater shipwreck.
References[ | ]
- ↑ "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020. "There are around 7,000 prefabs currently in the game"
- ↑ "Hytale Interview with Noxy - Lead Developer | Chat"– The Game Gurus on YouTube, 6 March 2019
- ↑ a b "The creation of a new point of interest for adventure mode" – Hytale Blog, 29 March 2019.
- ↑ "Well some of them are just rocks and trees lol." – @Noxywoxy on Twitter, 4 January 2019
Lifeforms | |
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World generation |
Gameplay | |
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Entities | |
World generation |
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Ambient events | |
Game customization | |
Multiplayer |
Abandoned structures | |
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Faction bases | |
World features | |
Temples | |
Other |