Hytale Wiki
For a more tutorialized explanation of the content described in this article, see Multiplayer on the Hytale Community Wiki.

The lobby of Hytale's version of the Hypixel server.

Multiplayer allows players to join online servers and play together.


Many different players in Hytale's equivalent of the Hypixel server.

Players can join online multiplayer servers to play together. Community servers can be found and joined through the server browser,[1] and official servers can be found in the "Minigames" tab. Alternatively, an IP address can be used to join a server directly.

Players can use their friends list to join servers friends are currently playing on, and custom servers can be set up without port forwarding, which is a process that has encumbered server owners of other games in the past.[1]

Servers can customize and configure many aspects of the game, including gravity, texture packs, camera angle, NPCs, biomes, pathfinding, scripting, and more.[2]


While the client of Hytale runs on C#, servers run on Java. The source code for server technology will be shared-source and available for everyone to read, unlike the client which will be closed-source to provide a baseline for players and server owners.[1]

A player connecting to a server hosted on their local network.

Hytale uses Universal Plug and Play (UPnP) protocols to handle automatic port-forwarding when possible, so players can easily join worlds friends are on. If UPnP fails, then the game uses network address translation (NAT) punch-through to directly connect users through the internet without having to set up port-forwarding, regardless of what settings the players' routers have.[1]


During development
13 December 2018 Multiplayer is seen in the Hytale trailer.
25 January 2019 Multiplayer is showcased in a blog post about server technology.
6 April 2019 Some information about early multiplayer development is shown at EGX Rezzed 2019.