Multiplayer allows players to join online servers and play together.
Players can join online multiplayer servers to play together. Community servers can be found and joined through the server browser, and official servers can be found in the "Minigames" tab. Alternatively, an IP address can be used to join a server directly.
Players can use their friends list to join servers friends are currently playing on, and custom servers can be set up without port forwarding, which is a process that has encumbered server owners of other games in the past.
While the client of Hytale runs on C#, servers run on Java. The source code for server technology will be shared-source and available for everyone to read, unlike the client which will be closed-source to provide a baseline for players and server owners.
Hytale uses Universal Plug and Play (UPnP) protocols to handle automatic port-forwarding when possible, so players can easily join worlds friends are on. If UPnP fails, then the game uses network address translation (NAT) punch-through to directly connect users through the internet without having to set up port-forwarding, regardless of what settings the players' routers have.
|13 December 2018||Multiplayer is seen in the Hytale trailer.|
|25 January 2019||Multiplayer is showcased in a blog post about server technology.|
|6 April 2019||Some information about early multiplayer development is shown at EGX Rezzed 2019.|
The previous image's equivalent in Minecraft.
An error message about an invalid skin on a player making them disconnect from a server.
- "An overview of Hytale's server technology" – Hytale Blog, 25 January 2019.
- "Q&A from the Patreon Discord server with Simon and NoxyD from Hypixel" – Autcraft.
- "RPS Presents: The Story Of Hytale | Developer Sessions | EGX Rezzed 2019"– EGX on YouTube, 6 April 2019