The most basic form of a block in Hytale is a plain cube with a texture defined for each face. Blocks can also use models and textures from the Hytale Model Maker. Blocks can also be a storage place. Hybrid models are also available by combining the basic block texture with custom models created using the model maker.
Full blocks are blocks that are 1×1×1 in size.
- Chiseled Green Stone
- Mossy Stone Brick
- Smooth Stone
Slabs are half-height blocks that can be placed vertically or horizontally without taking up the full block of space.
- Quartzite slabs
- Stone slabs
Stairs are fraction-sized blocks that can have corner variations. They can allow for more subtle tapered edges than what is possible with full blocks.
- Quartzite stairs
- Stone stairs
Beams are post-like blocks which attach to the center of blocks, which allow narrow connections between surfaces.
Wall blocks are similar to beams but can only be placed vertically. Walls can be used to create fences and railings that are thinner than a regular block allows.
Roofs are a sophisticated block type that have a sloping surface which can be used to create detailed rooftops. There are many different roof pieces, including multiple angled variations. Roofs take up 1–2 blocks of space and can be rotated when placed.
Storage blocks are blocks that can store items.
- Double chests
- Item shelves
- Rotten barrels
- Stone caskets
- Treasure chests
- Wood cases
Chiseled stone block variations.
Non-solid blocks can be submerged underwater, having the water fill up the empty spaces in the block. Whether a block can be submerged or not can be set in the block's configuration file. It is not known if blocks will be able to be submerged in lava or any other liquids.
Plant blocks don't use solid textures but instead use a 2D texture which intersects itself. Each time the texture is copied it is rotated to give variation. Decorative elements such as ivy can be attached to any surface to add detail.
Concept art for some plants.
- Pile of books.
- Wooden Stool.
- Pile of Bones
- Dropped by skeletons.
Some blocks will animate when they are interacted with. For example, doors will swing open using a smooth animation. Doors, trapdoors, chests, lanterns, and levers can all be animated. Custom interactions can be created using mods.
Blocks can have ambient animations applied to them, which will make the block permanently animate to create dynamic environments.
Block textures can be changed in-game without having to reload all assets.
All blocks can be tinted using any color on the RGB spectrum.
Blocks can have transition textures to create a smooth transition between different block types. These textures are defined on a per-block basis and have a set list of valid blocks to transition into.
|13 December 2018||Many blocks are seen in the Hytale Trailer.|
|8 February 2019||Block mechanics are showcased in a blog post. Some blocks' names were revealed.|
|8 March 2019||Blocks are again showcased in a blog post, which revealed different types and variations of blocks.|
|20 August 2019||Block texture customization is shown in a blog post.|
|30 April 2020||New roof blocks are shown in a blog post.|
A player replacing blocks in a posed area.
RGB tinting on the grass.
Block tinting in biome boundaries.