Hytale Wiki
Beta

Development phase
Beta
Version number
?
Planned release date
?

The first version of Beta, which will be the first public version of Hytale, has no set release date, and will add the features previously showcased in gameplay media and blog posts.

Planned features[]

Blocks[]

Apples
  • Grow on trees and can be eaten.
Berry bushes
  • Can be grown and their berries harvested.
Cacti
  • Prickly blocks grown in deserts.
Carrots
  • Can be grown and eaten.
Cauliflower
  • Can be farmed and eaten.
Chests
  • Used to store items inside.
Corn
  • Can be grown and eaten.
Cotton
  • A crop that when harvested can be crafted into clothing.
Dirt
  • A common block found abundantly throughout the world.
Eggplants
  • Can be grown on farmland.
Flowers
  • Come in many different varieties.
Fluids
  • A type of block that can flow.
Grass
  • A block found abundantly on the surface of Orbis.
Lava
  • A fluid found underneath the surface that damages any NPCs that step in it, and can burn wooden surfaces.
Leaves
Lettuce
  • Can be grown and eaten.
Mushrooms
Ores
  • Found underground, typically in caves.
Poop
  • A block occasionally produced by certain animals such as cows.
Pumpkins
Sand
Stone
  • An extremely common block found underground.
Tomatoes
  • Can be grown and eaten.
Water
  • A common fluid found throughout the world.
Wheat
  • Can be grown on farmland.
  • Can be eaten or used in crafting.
Wood
  • Makes up the trunks of trees.

Items[]

Armor
  • A collection of items worn by players or other NPCs to defend themselves against damage.
Axes
Bombs
Cheese
  • Can be used to draw the attention of a nearby mouse.
Daggers
Gold bars
Grilled fish
  • Obtained from cooking raw fish.
  • Can be eaten.
Kebabs
  • Can be eaten to replenish health.
Iron bars
  • Used to craft iron tools and weapons.
Potions
  • Can be used to apply buffs or debuffs to the player or another NPC.
Raw fish
  • Obtained through fishing.
  • Can be used to distract Fen Stalkers.
  • Can be cooked to become grilled fish.
Shields
  • Used to partially block incoming attacks.
Spellbooks
  • A type of ranged weapon used to cast magic spells against an opponent.
Staffs
  • A type of ranged weapon used to cast magic spells against an opponent.
Swords
Throwing spears
  • Ranged weapons used to damage an opponent.
Wildmeat
  • A type of food dropped by NPCs.
  • Can be cooked.
Warhammer
  • A type of melee weapon.
Wooden buckets
Tools
  • Items used for a variety of purposes.
Torches
  • Items that emit light when placed.
Weapons
  • Objects used to deal damage to other players or NPCs.

NPCs[]

Animals
  • A group of NPCs which players can hunt, domesticate, and raise. They can also interact with each other.
Antelope
Bats
Bison
  • Peaceful animals that inhabit Borea.
Boars
Camels
  • Peaceful animals that inhabit the deserts of the Howling Sands.
  • Travel in herds.
  • Are hunted by saber-toothed tigers.
Cats
  • Peaceful animals that can be tamed.
Cave-rexes
Cactee
  • Inhabit the Howling Sands.
Chickens
  • Can be interacted with by the player to collect eggs.
  • Players can create chicken coops to store chickens in, so they are more likely to gather eggs without being pecked.
  • Have prehistoric and undead variants.
Corrupted golems
Cows
  • Peaceful animals found in the Emerald Grove.
Crabs
Crawlers
  • Hostile creatures found in caves.
Crocodiles
  • Defensive animals found in bodies of water in the Emerald Grove.
Crows
  • Peaceful animals inhabiting the Emerald Grove.
Deer
  • Peaceful animals inhabiting the Emerald Grove.
  • Travel in groups.
Dimetrodon
  • Aggressive monsters found in the Forgotten Jungle in the Devasted Lands.
Dogs
  • Inhabit the Emerald Grove.
  • Can be tamed by players.
Dragons
  • Aggressive boss monsters that inhabit the skies.
Ducks
  • Peaceful ambient animals found in bodies of water in the Emerald Grove.
Emberwulf
  • Aggressive monsters found in the Devasted Lands.
Factions
  • Groups of intelligent NPCs that form communities.
Fauns
  • A half-goat, half-human faction that lives in Borea.
Fen stalkers
  • Hostile creatures that inhabit swamps in the Emerald Grove.
Ferans
  • Peaceful creatures who were previously enslaved by Scaraks.
  • Inhabit the Howling Sands.
Fish
  • A collection of animals found in oceans.
Flamingoes
Foxes
  • Peaceful animals inhabiting the Emerald Grove.
Frogs
  • Peaceful animals found in swamp biomes in the Emerald Grove.
Gaia
Goblins
  • Hostile creatures that live in underground dens.
  • Can throw bombs at the player when provoked.
Grizzly bears
  • Neutral animals that inhabit the Emerald Grove.
  • Will become defensive when the player gets near them but will not attack the player unless they are provoked.
Horses
  • Peaceful animals found in the Howling Sands.
  • Can be mounted and ridden by players.
Humans
  • A type of NPC which includes Outlanders and the player.
Hyenas
  • Aggressive animals found in the Howling Sands.
  • Travel in packs and hunt antelopes.
Klops
  • Live inside Hidey Holes.
  • Can sell items to the player.
Krakens
  • Aggressive boss monsters found in the deep ocean.
Kweebecs
  • Friendly tree-like faction.
  • Live in and under large hollowed-out trees in the Emerald Grove.
Kyros
Lobsters
  • Peaceful animals found on beaches.
Macaques
  • Peaceful animals found in the Devasted Lands.
Magma golems
  • Aggressive golems found in the Devasted Lands.
Men-o-war
  • Peaceful animals found in the ocean.
Meerkats
  • Peaceful animals found in the Howling Sands.
Moray eels
  • Defensive animals found underwater.
Monsters
  • A group of hostile creatures which include boss encounters and combat challenges.
  • Are designed for a specific environment and takes planning to defeat.
Mosshorns
Mice
  • Peaceful animals found in Borea and the Emerald Grove.
Outlander
  • A faction that lives in villages inside forests in Borea.
Owls
  • Peaceful animals that come in two types: snowy owls, which inhabit Borea, and brown owls, found in the Emerald Grove.
Parrots
  • Peaceful animals found in the Emerald Grove.
Penguins
  • Peaceful animals found on icy rivers in Borea.
Pigs
  • Peaceful animals found in the Emerald Grove.
Pigeons
  • Peaceful flying animals found in the Emerald Grove.
Polar bears
  • Defensive animals found in Borea.
Rabbits
  • Peaceful animals found in the Emerald Grove.
  • Are hunted by foxes.
Rams
  • Defensive animals found in Borea.
Raptors
  • Aggressive dinosaurs found in the Devasted Lands.
Rats
  • Defensive animals found in caves under the Emerald Grove.
Saber-toothed tigers
  • Aggressive animals found in the Howling Sands.
  • Hunt antelopes.
Scaraks
  • Hostile creatures found in the Howling Sands.
Snakes
  • Aggressive animals found in the Howling Sands.
Sharks
  • Aggressive animals found underwater.
Sheep
  • Peaceful animals found in the Emerald Grove.
Skeletons
  • Hostile creatures that can wield spellbooks and bows.
  • Have eight known variations: wizard, archer, sand warrior, frozen warrior, soldier, dead adventurer, swamp undead, and undead praetorian.
  • Spawn in all zones.
Snails
  • Peaceful animals found in the Devasted Lands.
Sparrows
  • Peaceful animals found in the Emerald Grove.
Spiders
  • Aggressive monsters found in the Emerald Grove and Borea.
Tessa
  • A human story NPC.
Tetrabird
  • Large peaceful animals found in the Emerald Grove and Borea.
  • Can be ridden by both the player and by Kweebecs.
Triceratops
Trorks
  • An aggressive faction found in the Emerald Grove.
  • Have five different classes, each with a different appearance.
Void eyes
  • Aggressive monsters spawned by Varyn.
Void spawn
Vulture
Warthogs
  • Peaceful animals inhabiting the Howling Sands.
Wolves
  • Defensive animals found in the Emerald Grove and Borea.
Woodpecker
  • Peaceful animals found in Borea.
Yeti
  • Aggressive monsters inhabiting Borea.
Zombie
  • Aggressive monsters found in caves.

Entities[]

Projectiles
  • Appear when fired from a ranged weapon such as a bow or staff.

World generation[]

Autumn forest
  • A densely wooded biome found in the Emerald Grove with orange-brown tree leaves.
Biomes
  • Different geographical areas of zones.
Caves
  • Large passageways that generate underground.
Dungeons
  • Are comprised of chambers joined by connecting passageways, often culminating in a "Final Room" which provides challenges and special rewards for the player.
Emerald Grove ruins
  • Generates in the Emerald Grove.
  • Spawns skeletons.
  • Contains a loot chest.
Ghost forest
  • A scorched biome.
Howling Sands ruins
  • Generates in the Howling Sands.
  • Spawns skeletons.
Lakes
Mineshafts
  • Provide access to pre-existing underground structures.
Oasis
Ocean
  • An expansive area of the world of Orbis that surrounds the main zones.
Orbis
Portal dungeons
  • Unlockable dungeons that the player can explore. Players are limited in what blocks they can break within them.
  • Once unlocked, a portal will take a form and the player can enter. Depending on where it is located, portal entrances can take several different forms.
Prefabs
  • Are a collection of objects used for world generation.
Ravines
  • Deep cracks in the surface of Orbis.
Rivers
  • Narrow, winding bodies of water found throughout Orbis.
Scorched ruins
  • Abandonded structures with many different types.
Shipwrecks
Slothian villages
Stone circle
  • A prefab made up of a collection of stones arranged in a certain pattern.
Swamp
  • A biome found in the Emerald Grove made up of marshy land with many trees.
Temple of Gaia
Trees
  • A collection of prefabs that vary in shape and size, found commonly aboveground.
Trork camp
  • Generates in the Emerald Grove.
  • Inhabited by Trorks.
Zones
  • Separate areas of the world which have their own set of blocks, NPCs, and world generation. Orbis contains six zones:
    • Emerald Grove
      • Also known as zone 1, the Emerald Grove contains several different biomes, such as forests, lakes, hills, and ravines, and topographical features like ponds and rocky outcrops. Many animals inhabit the Emerald Grove, including the Trork and Kweebec factions as well as animals such as grizzly bears and fen stalkers.
    • Howling Sands
      • Also known as zone 2, the Howling Sands is a vast desert, containing creatures such as Scaraks and Ferans.
    • Borea
      • Also known as zone 3, Borea is a large tundra, containing animals such as snowy owls and polar bears.
    • Devasted Lands
      • Also known as zone 4, the Devasted Lands is a deserted wasteland, containing prehistoric creatures in the expansive caves beneath the ground.
    • Two other unannounced zones, zone 5 and zone 6.
Ziggurats
  • Found in the Howling Sands.
  • Inhabited by Scaraks.

Gameplay[]

Elements
  • A collection of natural forces in the world of Hytale.
Farming
  • An action done by players to produce food.
Food
  • Items used to provide nutrition to players or NPCs.
Friends list
  • A list of players who have been friended by a person.
  • Players can join servers their friends are playing on through the friends list.
Health
  • A statistic applied to each NPC or player in-game which displays how much damage that NPC or player has accumulated.
HUD
  • An overlay that shows information about the player, such as their health and current held items.
Inventory
Minigames
Map
  • An overview of the world immediately surrounding the player.
Multiplayer
  • Players can join and play on servers with other players.
Objectives
  • Specific tasks for the player to complete in a certain area.
Server browser
  • Used to find multiplayer servers to join.
Soundtrack
  • Different tracks will play at different locations or during different events in-game.
Transportation
  • Various methods to move around the world.
Weather
  • Natural events which occur during gameplay, such as rain, snow or fog.
  • Can be customized using presets.

General[]

Hytale Model Maker
  • A browser- and app-based toolkit for animation, texturing, and modeling.
  • Runs on HTML.
  • Will be released alongside Hytale.
Particles
  • Appear when blocks are interacted with.

References[]